My first DA:O campaign saw my noble but naive Rogue join forces with the seemingly wise and experienced Senior Enchanter. Wynne set an example for my good-natured Grey Warden, and as a newcomer, he tried to follow her prudent advice on the path towards enlightenment. However, the farther they progressed in their mission, the more aggravated he became with her incessant bickering and generally negative attitude towards the party as a whole. It’s one thing to berate the leader for his morally ambiguous choices (we all have to make sacrifices for the greater good sometimes, right?), but her cattiness towards the other party members was just obnoxious.
Look, if I’d like to see where things go romantically with Morrigan or Zevran, or Morrigan and Zevran, then that’s my prerogative as an adult human/elf/dwarf and frankly, she should keep her dry, spiteful opinions on the matter to herself. I say, what happens in camp stays in camp and shouldn’t affect the mish one way or another. Well, aside from inspiring additional skills through dialogue, of course. Excuse me, but isn’t that a positive thing? Well, you’d never know it from the amount of grief wrought upon you by the sanctimonious old spellcaster. Seriously, she may as well have a special power for that, too. New skill earned: Guilty Conscience—drains the target’s stamina, Area of Effect = hearing range. GAWD.
|“Read my pursed lips: I do not approve of your behavior.”|
Look, I may seem flippant about the way things played out, but I’m not completely heartless. I take the Rite of Annulment seriously, dammit! The truth is, I really didn’t enjoy slaughtering all those innocent mages (much), but I’d be lying if I said it wasn’t all worth it to be rid of that silver-haired know-it-all for good. I blissfully spent the remainder of the campaign doing all kinds of crazy, dark shit I would have never considered under the tutelage of Wynne. The decision to expel her really liberated my heroine and allowed her to blossom into the cold-hearted queen of mean she eventually became without having to compromise the integrity—or loyalty—of her party.
In the end, it was a total win-win situation. (Except for, um, Wynne.) So if you’re up for another go, especially if you’ve not played the darker side of Dragon Age, do yourself a favor and give the campaign a whirl sans-Wynne. You’ll be surprised how good it feels to be that evil.